https://www.youtube.com/watch?v=LdXVUASuJ3M

welcome everyone today in giraffe we're going to be learning how to draw so an exciting feature and a great place to start if you're new to the platform as we'll be covering of some of the basic shape tools that we see up the top here in the drawing toolbar and how to interact and configure them to suit your project needs along with some other tips and tricks and how you can draw in an efficient manner uh along with aligning the grid and editing the grid to suit your um project orientation so I've done a little bit of setting up in the background for this project I've loaded in the cadaster layer here on the left hand side and I've also added a drawing layer the how to draw 101 layer here and I've also uh selected my site boundary which we can see here if I zoom in on the corner of boy Street and Mansfield Street so I've got Amalgamated lot uh for this uh demonstration and I'll be looking to draw some geometry from this site all right so the first feature I

want to cover off which is quite a common workflow um with IND draa is the right click create feature so what we can do is actually right click on the map and you'll see that it's actually loaded some information which is the active layers that I have visible on the map it's sort of gone away and pulled that information in and so now what I can do is actually interact with that um with that data and so as I scroll down I've got a project boundary is as a sort of subheading here and I can actually create geometry directly from this information so I could do that with the cadaster information as well and it would just select that single lot as you can see outlined in red however I want to create a geometry align to my entire project boundary so I'm going to create and now I've got one large geometry that I can now interact with we can also edit the geometry that we create by clicking on it and we get a number of transformation controls appear so if I zoom in here

we've got some arrows here which allow us to push and pull that geometry and we can also um be quite precise with that um Extrusion as well so if I select three on my keyboard it will snap to 3 m from that site boundary and I can do the same all the way around and then maybe it's two to the side adjacent boundary here and the right click create feature isn't limited to the cadaster or the project boundary you can apply that to any active layer on the drawing and so I currently have a 3D building layer that's active and I can see that on the left hand side in my layers panel and if I right click in the vicinity of say this building here I actually call upon that information and if I scroll down here I can see that building outlines highlight and I can directly create the geometry from that information which is quite nice and I can take that a step further and actually take on the properties of that building um in my geometry creation so I can hoist that in

the properties panel and we can see the properties get adopted here but the main one I'm looking at is the height so if I drag that away now we've actually created a replica of that building there and that might be helpful um to create your surrounding context of your site and now I'm just going to delete these geometries as I want to take a look at the grid feature so I'm going to navigate up to my drawing toolbar at the top and hit them more drawing tools the three dots at the end there and I'm going to scroll down to snap and grid and here I can toggle on my grid system so if I click on grid I can now see that overlaid on my site so that's um quite helpful well at the moment we need to make some slight adjustments for that to actually be helpful so I'm going to jump back into the more drawing tools go down to snap and grid and I'm going to edit the grid so I'm going to edit the grid and I'm going to actually toggle into 2D mode for this so I'm going to hit t on

my keyboard and and I want the grid to be aligned to voice Street along this boundary here so I'm going to hold s on my keyboard to snap to this corner of my boundary and hold s again to snap to the adjacent corner and what this does is Define the squares of the grid so now we can see that square takes up the entire length of my site boundary and I also have an alignment in the way I view the map now so this along voicey street is directly up the page which is quite nice when I start to work on my site we can also make better use of that grid as well if we wanted to have let's say a 10 m grid um spread out across our site we can go back up to the edit tool so we're going to go back up into more drawing tools snap and grid and I'm going to hit edit grid once more I'll hold s on this corner once again however this time I'm going to actually type 10 m and so what this does is snap the grid to that alignment and I'm going to hold s and snap to um my boundary once more

so if I click to finalize that we can now see the grid system has been adjusted and we've got this new overlay across our site so what I can actually do now if I go up to say my polygon tool and I'll talk to these in a second but I can actually snap to these points that I've created so just holding S I can go through and start to create my building on my side and double click to finish and so that leads us nicely into the basic drawing tools up the top or the shape tools so if I navigate to the drawing tool bar select the um shape tools option and we've got a number of options here and there associated hot keys there on the right hand side which are always helpful um if you're familiar with other design software your keyboard shortcut is going to help you out of ton so I'm just going to select rectangle from the top here and let's sold s to snap to that corner there and I want to Define um sort of the length of my rectangle so you can see that's 20 M which is aligned to my

grid which is nice and I can then snap to that grid further and we've got a 30X 20 M rectangle so there's more than one way to draw a rectangle as well so that was the 3point click there to create that rectangle method and if I just delete that one for now I can go back up to my rectangle tool or I could hit r on my keyboard and I can quite simply if I hold s to snap to my origin point I can actually just hold that initial click and I can drag and so that will allow me to then do a nice quick drag hold s to snap to the destination and there we have exactly the same result um with one less click so depending on what your desired outcome is there's a few ways that you can create that rectangle you can also Define the rectangle just as we did with the grid system um by typing in the dimensions so let's talk through that one as well going back up to rectangle and maybe this one I won't use the grid to um Define the rectangle for this one so I'm currently sort of in a

free form Dimension but I can override that with say typing 12 on my keyboard and then if I hold shift that'll lock it into that 180° angle so I click to define the um the length and then as I drag out the width I can over ride that once more and type in 20 and click to finalize that so A few ways to create your rectangles um but definitely um some options there all right so the next one that I want to talk through is the polygon tool so we briefly uh touched on this earlier and that was when I sort of traced around the grid so let's just do that once more um tracing around so imagining this is some sort of building that we have going on on the site and double click to finish so you will notice that I'm just going to drag that back and type two on my keyboard to offset that two from the site um from that boundary and you will notice that I added one extra node here and so that's just because I forgot to double click on the corner to finish that um geometry

that I was drawing and if you do happen to do that it's not the end of the world we can actually just remove those noes so if I click on that that disappears and we can control that in One Singular plane so that's quite nice but we can add segments to that geometry as well so the same with a rectangle um we're obviously using the polygon here but with the rectangle is much the same and any geometry really in draff we have this editability um to sort of push and pull the form we can segment the form so if I add click that little plus button it adds a node and now I can drag that sort of independently um and just as easily remove them as well and so if I drag that down what I can do is hold shift and you'll notice that it snaps to 90° in those um two angles and so we get back to that rectal linear form where I started so let's remove that one you can obviously be um quite liberal with the polygon tool as well so I drew it in a more controlled manner but if I jump in

here to polygon which is p on your keyboard as well um I could start to draw something quite creative and Abstract if that was my intention so um you can just as easily create geometry like that as well just going to remove that and jump back into my shape tools and select the line so very simple um this one is the line tool double click to finish generates a line and so I'll just delete that line and the last one I want to talk to is the point so the point is how draff understands circular geometry as you'll see in the list here there is no circular form um so if I click on the point here and let's just drop a point here on the corner um it's this little gray dot that we can see here but what we can do is actually add a property to that and offset that point to create that larger circular form and so if I jump into properties add an offset here and then I can Define that offset in the controls over here so maybe it's a 20 M offset and we can see that

reflected on the map and maybe it is larger and more like 100 m so just going to hit enter there and we've got our circular form that I could sort of drag around and maybe this is a catchment area um which we can actually edit further to suit our map so it's a little bit less um bold on the map and so I'm just going to add some more properties and let's add a color and an OP opacity just to drop that down into the background a little bit and we'll drop the opacity right down so that's a little bit nicer we can still see our project and now we can see that surrounding catchment geometry all right so the last item I'm just going to delete that circle is the snap feature so I'm going to demonstrate this using two rectangles so if I go in here quickly create rectangle a and then I'm going to hold alt or option on my keyboard and create sort of two more here on my site so you will notice when you click and drag geometry you can see um some lines highlighting and that's the snap

feature so if I start to drag this geometry and we can see that auto snap um similar to other software that you might use um an auto snap feature and so that's quite nice when you're just moving geometry around um in a fluid sort of fashion and you can start to get that alignment quite quickly so let's say if this one was a little bit smaller and let's drag these two to the front here and I want to drag this and so you can see it snaps on the right alignment there in the center and then on the left hand side and maybe we want to drag it up there and so we get two step points there and we can drop the shape so the alignment runs along the back of this rectangle here and along the side here so um a great little feature to be aware of when you're drawing and giraff all right so that's everything um we will see you in the next one